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HB_lnsurgent

Open for commissions

HB_lnsurgent

Roblox Scripter & Systems Developer

Hi, I'm HB_lnsurgent, a 20-year-old cyber security student and Roblox scripter. I specialise in responsive, high-quality weapon systems and have experience developing a large variety of Roblox systems.

  • LUAU
  • ROJO
  • ROBLOX STUDIO

Selected work

My Work

Featured systems, shown in action. Use the arrows, thumbnails or swipe to browse every clip in a project.

Weapons & Combat · Project 01 / 06

Gun System

Shooting, damage, healing guns, FPS/TPS modes and settings.

Video 01 / 04

Gun functions

Shooting, damage, kills and kill effects.

Description

A full gun system with shooting, damage, kills and kill effects, plus healing guns. Players can switch between first and third person, and adjust options in a settings menu.

  • Combat Systems
  • FPS & TPS Modes
  • Healing Weapons
  • Settings UI

Combat Systems · Project 02 / 06

Shield System

Regenerating, Halo-style shields.

Video

Shield system

Regenerating Halo-style shields.

Description

A regenerating shield system in the style of Halo.

  • Regenerating Shields
  • Combat Systems

Gameplay Mechanics · Project 03 / 06

Movement System

Grappling, dashing and custom animations.

Video 01 / 02

Movement system

Grappling, dashing and animations.

Description

A custom movement system with grappling and dashing, with animations in first and third person.

  • Grappling
  • Dashing
  • Animations

Gameplay Systems · Project 04 / 06

Objective & Leaderboard

Capture points and a leaderboard.

Video

Objective and leaderboard system

Capture points and the leaderboard.

Description

An objective system with capture points, plus a leaderboard.

  • Capture Points
  • Leaderboard

UI & Client Systems · Project 05 / 06

Chat System

A custom in-game chat.

Video

Chat system demo

The chat in action.

Description

A custom chat system with global and team channels.

  • Chat
  • UI Development
  • Client-Server Networking

Gameplay Systems · Project 06 / 06

Announcement System

In-game announcements.

Video

Announcement system

Sending an announcement in-game.

Description

An announcement system for sending messages to players in-game.

  • Announcements
  • UI Development
  • Client-Server Networking

Experience

Who I've worked for

Groups I've built systems for.

  • Star Wars

    AJC's Star Wars Group

    The 2nd largest Star Wars group in the genre.

  • Competitive clan

    Black Tide Rising

    A competitive clan environment, so systems had to be responsive for fast, high-response gun fighting.

Other groups

  • SCP

    SCP Groups

    A number of SCP groups.

  • Clan

    Sector Terra

    A fast-paced, responsive combat environment.

  • Clan

    The Monarch Crucible

    A fast-paced, responsive combat environment.

What I build

Services

Gameplay systems written in Luau with a focus on clean architecture, performance and easy hand-over to your team.

  • Combat & Melee Frameworks

    Responsive, server-validated combat built to be extended, from light attacks to full combo and hit-reaction pipelines.

    • Combos & hit reactions
    • Server-authoritative validation
    • Easy to add new moves
  • Weapon & Gun Systems

    Complete firearm systems covering firing, reloading, animation, hit detection and attachments.

    • Raycast hit detection
    • Reloads, recoil & animations
    • Customisation & attachments
  • Damage, Health & Shields

    Flexible damage pipelines with health, armour and shield layers, resistances and clear feedback to the player.

    • Layered health & shields
    • Damage types & modifiers
    • Clean UI feedback
  • Gameplay & Movement

    Custom mechanics that make a game feel distinct: movement abilities, interactions, abilities and game loops.

    • Custom character movement
    • Abilities & interactions
    • Tunable, data-driven values
  • UI & Client Systems

    Interfaces and client-side logic that stay in sync with the server and feel smooth to use.

    • HUDs, menus & inventories
    • Client-server networking
    • Responsive across devices
  • Data & Optimisation

    Reliable data persistence and performance work, plus refactoring of existing scripts into maintainable modules.

    • Data persistence
    • Performance profiling
    • Refactoring & code clean-up

Working together

Pricing

Prices depend on the size of the job. Message me on Discord for an exact price and timeline.

  • Quick jobs

    Small Tasks

    Fixes, small scripts and single mechanics.

    $5 – $30 USD

    • Single script or small feature
    • Bug fixing & code review
    • Clear scope agreed up front
    REQUEST A QUOTE
  • Full systems

    Systems

    A complete gameplay system built to your spec.

    $30 – $150 USD

    • Full client-server architecture
    • Clean, organised Luau modules
    • Feedback rounds while building
    • Ready to drop into your game
    REQUEST A QUOTE
  • Large scope

    Big Projects

    Large, multi-part systems and longer collaborations.

    Quote based

    • Multi-system frameworks (e.g. combat, weapons, damage)
    • Delivered in milestones
    • Ongoing collaboration available
    REQUEST A QUOTE

How a commission works

  1. 01

    Share your brief

    Tell me what you want built and any references you have.

  2. 02

    Agree scope & price

    We confirm deliverables, timeline and cost before work starts.

  3. 03

    Build & review

    You see progress as it develops and can give feedback along the way.

  4. 04

    Hand-over

    You receive the finished, organised systems ready to drop into your game.

Start a commission

Contact

The quickest way to reach me is on Discord. Send me a message with what you need built and I will get back to you.

Discord

renega_de